ESP
2D/3D Bounding Boxes (3 styles), Player name, vehicle type, distance, reload timer, Snaplines, and Visibility color states.
Aimbot
Aim assist with adjustable FOV & smoothing, Ballistic lead prediction (drag, gravity), and Weakspot targeting (Ammo > Crew > Breech > Engine > Fuel).
Damage Model Visualization
Shows internal vehicle components (engine, ammo, crew, etc.) with 5 render modes (filled, wireframe, outline, etc.) and Per-component colors.
Tactical Minimap
All players on draggable/resizable overlay with FOV cone, grid, and vehicle labels.
Projectile ESP
Tracks shells, bombs, and rockets with ETA; color-coded by type.
Ballistic Prediction
Trajectory arc & impact point visualization, Time of flight, shell velocity, and gravity drop.
HUD & Intel
Bomb impact zones, Turret direction arrows, Enemy report list, and Enemy movement history trails.
Filters
Customizable settings for enemies only, hide dead, ground/air toggles, and max distance scaling.